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Information about the League of Legends League of Legends is a multiplayer online battle arena video game developed and published by Riot Games for Microsoft Windows and macOS. The game follows a freemium model and is supported by microtransactions, and was inspired by the Warcraft III: The Frozen Throne mod, Defense of the Ancients.In League of Legends, players assume the role of an unseen "summoner" that controls a "champion" with unique abilities and battle against a team of other players or computer-controlled champions. The goal is usually to destroy the opposing team's "nexus", a structure which lies at the heart of a base protected by defensive structures, although other distinct game modes exist as well. Each League of Legends match is discrete, with all champions starting off fairly weak but increasing in strength by accumulating items and experience over the course of the game. The champions and setting blend a variety of elements, including high fantasy, steampunk, and Lovecraftian horror.
League of Legends was generally well received upon its release in 2009, and has since grown in popularity, with an active and expansive fanbase. By July 2012, League of Legends was the most played PC game in North America and Europe in terms of the number of hours played. As of January 2014, over 67 million people played League of Legends per month, 27 million per day, and over 7.5 million concurrently during peak hours. League has among the largest footprints of any game in streaming media communities on platforms such as YouTube and Twitch.tv; it routinely ranks first in the most-watched hours. In September 2016 the company estimated that there are over 100 million active players each month. The game's popularity has led it to expand into merchandise, with toys, accessories, apparel, as well as tie-ins to other media through music videos, web series, documentaries, and books.
League of Legends has an active and widespread competitive scene. In North America and Europe, Riot Games organizes the League Championship Series , located in Los Angeles and Berlin respectively, which consists of 10 professional teams in each continent. Similar regional competitions exist in China , South Korea , Taiwan/Hong Kong/Macau and various other regions. These regional competitions culminate with the annual World Championship. The 2017 World Championship had 60 million unique viewers and a total prize pool of over 4 million USD. The 2018 Mid-Season Invitational had an overall peak concurrent viewership of 19.8 million, while the finals had an average concurrent viewership of 11 million.
Gameplay
League of Legends is a 3D, third-person multiplayer online battle arena game. The game consists of 3 current running game modes: Summoner's Rift, Twisted Treeline, and Howling Abyss. Another game mode, The Crystal Scar, has since been removed. Players compete in matches, lasting anywhere from 20 to 60 minutes on average. In each game mode teams work together to achieve a victory condition, typically destroying the core building in the enemy team's base after bypassing a line of defensive structures called turrets, or towers.
In all game modes, players control characters called champions, chosen or assigned every match, who each have a set of unique abilities. Champions begin every match at a low level, and then gain experience over the course of the match to achieve a maximum level of 18. Gaining champion levels in matches allows players to unlock their champion's special abilities and augment them in a number of ways unique to each character. If a champion loses all their health, they are defeated, but are automatically revived in their base after enough time passes. Players also begin each match with a low amount of gold, and can earn additional gold throughout the match in a variety of ways: by killing non-player characters known as minions and monsters; by killing or helping to kill enemy players; by destroying enemy structures; passively over time; and through unique item interactions or champion abilities. This gold can then be spent throughout the match to buy in-game items that further augment each champion's abilities and game play in a variety of ways. Champion experience, gold earned, and items bought are specific to each match and do not carry over to subsequent matches. Thus, all players begin each match on more-or-less equal footing relative to their opposing team.
Across matches, players also earn rewards that are applied to their account. Player accounts begin at level one and progress onward with games played. Player level is separate from character level; both a level 30 account and a level 5 account would begin at character level 1 at the start of a new game. From 2009–2017, the maximum account level was 30, and as players progressed, they unlocked additional content and abilities. This system was reworked in November 2017, with the removal of the level 30 limit and removal of a Runes / Masteries system that gave progressive bonuses to players based on their account level. Playing matches and leveling up provides "Blue Essence" from 2009–2017, a currency that can be used in lieu of "real money" to access certain locked features.
Accounts are given rankings based on the Elo rating system, with proprietary adjustments. These ratings are used in automated matchmaking to make games with players of comparable skill level on each team.
Game maps
League of Legends consists of three main maps, or "Fields of Justice." Each have different terrain, objectives and victory conditions, as well as varied summoner spells and items. A fourth map, the Crystal Scar, was discontinued.
Summoner's Rift
Summoner's Rift is the most popular map in League of Legends. On this map type, two teams of five players compete to destroy an enemy building called a Nexus, which is guarded by the enemy team and a number of defensive structures called turrets, or towers. One nexus is located in each enemy base on opposite sides of the map, in the lower-left and upper-right hand corners. These structures continually create weak non-player characters known as minions, which advance toward the enemy base along three paths: top, middle, and bottom lanes. Players compete to advance these waves of minions into the enemy base, which allows them to destroy enemy structures and ultimately win the match. Between lanes are neutral areas of the map known as the 'jungle', arrayed in four quadrants. A shallow river divides the map between the teams, but doesn't actually impede movement; all champions can wade through it no differently than dry land.
Each team wishes to defend their own structures and destroy the other team's structures. These include:
Turrets - Each lane is guarded by powerful defensive structures called turrets. Turrets deal exceptionally high damage and will attack enemy minions and players that approach them. Turrets prioritize enemy minions in their vicinity, but will immediately attack enemy players if they attack allied players. Thus, by advancing an allied minion wave into the range of a turret, a player can do damage to the structure without themselves being attacked. When destroyed, turrets provide gold and experience. Turrets that are destroyed are destroyed permanently for that match and will not respawn. Some turrets, depending on location, will regenerate health over time if they are damaged but not destroyed.
Inhibitor - Each lane contains one Inhibitor. A lane's Inhibitor can be attacked after a team has destroyed the three turrets guarding its lane. Destroying an Inhibitor will cause the allied Nexus to spawn Super Minions, more powerful Minions that provide a buff to surrounding Minions. If destroyed, inhibitors will respawn after five minutes.
Nexus - Each team has a Nexus that can only be damaged once all the turrets in a lane and that lane's inhibitor is destroyed. Destruction of the enemy's team Nexus ends the game.Some objectives are 'neutral', meaning that they will not attack champions who pass by, but champions can choose to pick a fight with them if they wish to gain a reward at the cost of having to fight for it. They include:
Jungle monsters - Neutral monsters spawn at various intervals in the Jungle, and provide the player with gold, experience, and sometimes other rewards for killing them. They are the most common neutral objective.
Elemental drakes/Elder Dragon - Elemental drakes are powerful monsters located in the bottom half of the river. All members of the team that kills the drake are provided with buffs that last the entire game and accrue cumulatively. The drakes are flavored after the Four Elements, with each drake granting a thematically appropriate buff. A random elemental drake will respawn six minutes after the previous one is killed. The Elder Dragon spawns instead after 35 minutes have passed in-game. When killed, it provides a stronger buff than an individual elemental drake, but it wears off with time, unlike the earlier drake rewards.
Rift Herald - The Rift Herald is a powerful enemy located in the upper side of the River. Killing the Rift Herald allows it to be summoned again as a battering ram to attack enemy towers. This monster will never respawn after it is killed.
Baron Nashor - Baron Nashor is the most powerful neutral enemy, located in the upper side of the River. It will spawn after twenty minutes, replacing the Rift Herald. All living members of the team that kills Baron Nashor are given a buff which makes nearby minions more powerful. Baron Nashor will respawn seven minutes after it is killed.Many of the details have changed over time; League is not a static game, with mechanics being both introduced and removed since launch in 2009. For example, the Rift Herald was only added in 2016, and had its abilities reworked in 2017; Dragons gave gold rather than buffs from 2009–2014, and the dragons only became elementally flavored drakes in 2016; jungle monsters have been added and retuned; the length of time it took for inhibitors to respawn was 4 minutes rather than 5 minutes for a time; Baron Nashor gave a stronger buff to the statistics of champions but no buff to minions from 2009–2014; and so on.
Twisted Treeline
In the Twisted Treeline, two teams of three players compete to destroy the opposing team's Nexus, which is guarded enemy Towers. It is conceptually similar to Summoner's Rift, but smaller to account for three vs. three rather than five vs. five. Rather than Summoner's Rift 3 lanes of turrets and 3 inhibitors, Twisted Treeline has only 2 lanes and 2 inhibitors, with the jungle in between. The other differences are the addition of two "Altars", control of which grants the occupying team a variety of bonuses, and the replacement of Baron Nashor with Vilemaw, an evil spider deity. Living members of the team that slays Vilemaw are granted a temporary bonus, similar to the death of Nashor.
Howling Abyss
The Howling Abyss is used for "ARAM" matches, and is five vs. five. The difference between the Abyss and the other maps is that there is only a single narrow lane of Turrets and an Inhibitor, and no neutral jungle area. Thus, rather than skirmishes and hidden movement, the Abyss focuses exclusively on large team-fights in the sole middle lane. Players cannot return to their allied base to replenish health and mana or purchase items unless they have been killed. ARAM was launched as an official mode in September 2013.
Crystal Scar
The Crystal Scar was used for Dominion mode, a discontinued game format where teams of five players competed to capture control points and hold those points for the longest possible period of time. The map consists of a circle with 5 control points. Each team controls a base known as a fountain, located at the bottom left and right hand corners of the map. Each team scores points by capturing and owning more objectives than the other team over time, which is then reduced from the other team's "life" total. These points count down from an initial score of 200. The first team to reduce the other team to 0 points achieves victory. Dominion was launched on September 26, 2011 and was retired on February 22, 2016, although the Crystal Scar is used for certain other rotating formats, such as Ascension.
Games types
League of Legends includes several game types players can select.
The Tutorial is the first game type available to new players. The tutorial is played on the Howling Abyss and is intended to teach new players the rules and gameplay of League.
Co-op Vs. AI is available to new players after completing or opting out of the Tutorial. It is played on Summoner's Rift, Twisted Treeline, and the Crystal Scar, and pits teams of human players against an opposing team of computer-controlled artificial intelligence champions.
Normal Matchmaking uses an automated match making system to pair teams of similarly-skilled players against one another.
Ranked Matchmaking is available to players upon reaching account level 30. It uses a similar system as Normal Matchmaking; however, pre-made teams must be of comparable ELO strength, so expert players and weak players are not allowed to team together in Ranked. After playing 10 or more Ranked games, accounts are given a public "rank" that roughly correlates with their ELO ranking.
Custom Games allow players to play any map with any combination of player or AI teammates and opponents.League of Legends also includes three ways teams may choose what champion they will play for a given match:
Blind Pick allows the two teams to select their champions simultaneously. The players only learn the champion selections of the opposing team when the match begins. It is available on Summoner's Rift, Twisted Treeline, and the Crystal Scar for Normal Matchmaking games and Co-op vs. AI, and for all modes in custom games. Choices: Stories You Play
.
Draft Pick allows each team to ban five champions each , removing them from the match. Need for Speed No Limits
. Teams then take turns selecting their champions while being able to see the selections of the other team. Bike Race: Free Style Games
. It is available on Summoner's Rift for matchmaking games, and for all modes in custom games. Unblock Me
.
Random Pick randomly assigns a champion to each player. Tiny Tower
. Players accumulate re-rolls by playing multiple matches, which they can use to randomly select another champion for that match. It is available on Howling Abyss for ARAM games, and for all modes in custom games.
Champion types
There are currently 141 champions in League of Legends as of August 21, 2018. League divides its champion types up a number of ways. The most salient difference is the type of damage a champion deals; some champions deal largely physical damage, which is resisted by the armor stat, and other champions deal largely magic damage, which is resisted by the magic resistance stat. Some champions deal a combination of both and can choose which to emphasize; and some rare abilities de
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