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Pacman: Play Pac-Man Classic Game ????

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Details

Author:
MyEmulatorOnline

Category:
Fun

Version:
1.0.3

Size:
13.82KiB

Price:
Free

Updated:
October 12, 2017

Webstore Link:
https://chrome.google.com/webstore/detail/pacman-play-pac-man-class/aofjgchglfpdingllmjonlebkoohlfod

Download

version 1.0.3  - Download ZIP file

Description

Pacman is one of the greatest arcade games of all time! Don't you know the EPIC Pac Man game from Namco? Now, with this FREE Google Chrome extension, you can play the original Pac-Man directly in your browse! Are you ready? Just install the extension and click on the game icon!

PAC-MAN
Pac-Man (Japanese: パックマン Hepburn: Pakkuman or Pacman), stylized as PAC-MAN, is an arcade game developed by Namco and first released in Japan in May 1980. It was created by Japanese video game designer Toru Iwatani. It was licensed for distribution in the United States by Midway Games and released in October 1980. Immensely popular from its original release to the present day, Pac man is considered one of the classics of the medium, and an icon of 1980s popular culture. Upon its release, the game—and, subsequently, PacMan derivatives—became a social phenomenon that yielded high sales of merchandise and inspired a legacy in other media, such as the Pacman animated television series and the top-ten Buckner and Garcia hit single "Pac-Man Fever". Pac-Man was popular in the 1980s and 1990s and is still played in the 2010s.

When Pac-Man was released, the most popular arcade video games were space shooters—in particular, Space Invaders and Asteroids. The most visible minority were sports games that were mostly derivatives of Pong. Pacman succeeded by creating a new genre. Pacman is often credited with being a landmark in video game history and is among the most famous arcade games of all time. It is also one of the highest-grossing video games of all time, having generated more than $2.5 billion in quarters by the 1990s.

The character has appeared in more than 30 officially licensed game spin-offs, as well as in numerous unauthorized clones and bootlegs. According to the Davie-Brown Index, Pac-Man has the highest brand awareness of any video game character among American consumers, recognized by 94 percent of them. Pacman is one of the longest running video game franchises from the golden age of video arcade games. It is part of the collection of the Smithsonian Institution in Washington, D.C. and New York's Museum of Modern Art.[Source: Wikipedia]

GAMEPLAY
The player controls Pac Man through a maze of various dots, known as Pac-Dots, as well as four multi-colored ghosts: Blinky, Pinky, Inky, and Clyde. The goal of the game is to consume all the Pac-Dots in a stage in order to proceed to the next one. Between some stages, one of three intermission animations plays. The four ghosts roam the maze, trying to kill Pac-Man. If any of the ghosts touch Pacman, he loses a life; when all lives have been lost, the game ends. Pac-Man is awarded a single bonus life at 10,000 points by default—DIP switches inside the machine can change the required points to 15,000 or 20,000, or disable the bonus life altogether. The number of lives can be set to 1 life only or up to five lives maximum. High score cannot exceed 999,990 points; players may exceed that score, but the game keeps the last 6 digits.

Near the corners of the maze are four larger, flashing dots known as Power Pellets that provide Pac-Man with the temporary ability to eat the ghosts and earn bonus points. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses. In later stages, the enemies go straight to flashing, bypassing blue, which means that they can only be eaten for a short amount of time, although they still reverse direction when a Power Pellet is eaten; starting at stage 19, the ghosts do not become edible (i.e., they do not change color and still make Pacman lose a life on contact), but they still reverse direction. There are also fruits, located directly below the centre box, that appear twice per level; eating it will result in bonus points (100-5,000).[Source: Wikipedia]

ENEMIES
The enemies in Pac-Man are known variously as "monsters" and "ghosts". Despite the seemingly random nature of the enemies, their movements are strictly deterministic, which players have used to their advantage. In an interview, creator Toru Iwatani stated that he had designed each enemy with its own distinct personality in order to keep the game from becoming impossibly difficult or boring to play. More recently, Iwatani described the enemy behaviors in more detail at the 2011 Game Developers Conference. He stated that the red enemy chases Pacman, and the pink enemy aims for a position in front of Pac-Man's mouth. The blue enemy is "fickle" and sometimes heads towards Pac Man, and other times away. Although he claimed that the orange enemy's behavior is random, in actuality it alternates from behaving like the red enemy when at some distance from Pacman and aiming towards the lower-left corner of the maze whenever it gets too close to him.

Although Midway's 1980 flyer for Pac-Man used both the terms "monsters" and "ghost monsters", the term "ghosts" started to become more popular after technical limitations in the Atari 2600 version caused the antagonists to flicker and seem ghostlike, leading them to be referred to in the manual as "ghosts", and they have most frequently been referred to as ghosts in English ever since.[Source: Wikipedia]

KILL SCREEN
Pacman was designed to have no ending – as long as at least one life was left, the game should be able to go on indefinitely. However, a bug keeps this from happening: Normally, no more than seven fruit are displayed on the HUD at the bottom of the screen at any given time. But when the internal level counter, which is stored in a single byte or eight bits, reaches 255, the subroutine that draws the fruit erroneously "rolls over" this number to zero when it is determining the number of fruit to draw, using fruit counter = internal level counter + 1. Normally, when the fruit counter is below eight, the drawing subroutine draws one fruit for each level, decrementing the fruit counter until it reaches zero. When the fruit counter has overflowed to zero, the first decrement sets the fruit counter back to 255, causing the subroutine to draw a total of 256 fruit instead of the maximum of seven.

This corrupts the bottom of the screen and the entire right half of the maze with seemingly random symbols and tiles, overwriting the values of edible dots which makes it impossible to eat enough dots to beat the level. Because this effectively ends the game, this "split-screen" level is often referred to as the "kill screen". There are 114 dots on the left half of the screen, nine dots on the right, and one bonus key, totaling 6,310 points. When all of the dots have been cleared, nothing happens. The game does not consider a level to be completed until 244 dots have been eaten. Each time a life is lost, the nine dots on the right half of the screen get reset and can be eaten again, resulting in an additional 90 points per extra man. In the best-case scenario (five extra men), 6,760 points will be the maximum score possible, but only 168 dots can be harvested, and that is not enough to change levels. Four of the nine dots on the right half of the screen are invisible, but can be heard when eaten. Some dots are invisible but the rest can be seen, although some are a different color from normal. One method for safely clearing this round is to trap the ghosts. To trap the three important ghosts, the player must begin by going right until Pac-man reaches a blue letter 'N', and then he goes down. He keeps going down until he reaches a blue letter 'F' and then he goes right. He keeps going right until he reaches a yellow 'B', and then he goes down again. When executed properly, Pacman will hit an invisible wall almost immediately after the last turn is made. Eventually, the red ghost will get stuck. The pink ghost follows a few seconds later. The blue ghost will continue to move freely for several moments until the next scatter mode occurs. At that point, it will try to reach some location near the right edge of the screen and get stuck with the pink and red ghost instead. The orange ghost is the only one still on the loose, but he is no real threat since he runs to his corner whenever Pac Man gets close so that it is easy to eat all the dots. Emulators and code analysis have revealed what would happen if this 256th level is cleared: the fruit and intermissions would restart at level 1 conditions, but the enemies would retain their higher speed and invulnerability to power pellets from the higher stages.[Source: Wikipedia]

PLAY PACMAN NOW!
Play Pac man Classic game Online without annoying popups or ads with this extension. DOWNLOAD EXTENSION NOW!

Do you have any game requests? Are you having troubles playing some games? Please, tell us in the comments.

Aren’t you still playing your favorite arcade retro video game? Download the extension and START NOW! You can even save your progress anytime! WOW

IMPORTANT: This emulator is not affiliated with nor endorsed by Namco. All graphics, games, and other multimedia are copyrighted to their respective owners and authors. This game is for ALL Pacman lovers!

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