Prince of Persia: Move through the paths of a gigantic palace, eluding Sultan subjects and fighting them once you take control of the sword. The princess of Persia awaits her hero.
Prince of Persia is a series of video arcade games of platforms begun in 1989. Its success is due to the remarkable fluidity of animation achieved in the protagonist, not seen until then. Its author, Jordan Mechner, studied for several hours filming his brother running and jumping in white clothes. This made sure that all movements were realistic, in a process called rotoscopy.
In Prince of Persia, the character moves through multiple levels by jumping, running, clinging to ledges and walking cautiously, evading traps that abound on the stage. He must also confront different enemies who stand in his way by beating his cutlass (a type of sword). The arcade game does not stipulate a limit of lives but time, having to complete its 12 levels (in the original version of PC) in less than 60 minutes because otherwise the game ends automatically. Usually, the loss of a life entails the restart of the level (although there are few exceptions), and here the most salient loss of the valuable minutes that the game grants to culminate it. The difficulty of Prince of Persia is medium to high; The player must know almost perfectly the scenarios and master the movements of the character to find the end.
In the original arcade game, the character showed some absolutely fluid movements, away from the traditional sprites that animated a character through a few predefined postures that followed each other at greater or lesser speed. The controls were also exceptional. The character could run, jump, walk on tiptoe, get down by cornices, etc.
This concept of fluid and realistic animation began to be imitated in other games, such as Another World, giving birth to a new standard in the video game industry.
Nowadays, the techniques of animation have evolved, thanks mainly to the technology of capture of movements.
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