In Fruit Ninja, the player slices fruit with a blade controlled via the touch screen. As the fruit is thrown onto the screen, the player swipes their finger across the screen to create a slicing motion, attempting to slice the fruit in half.[12] Extra points are awarded for slicing multiple fruits with one swipe (called "combo"s) , and players can use additional fingers to make multiple slices simultaneously. Players must slice all fruit; if three fruits are missed, the game ends, (Unless Calligraphy Brush is used) but upon reaching scores that are multiples of one hundred (i.e. 100, 200, 300, etc.), the player will gain an extra life (unless they have not missed a piece of fruit already). Bombs are occasionally thrown onto the screen, and will also end the game should the player slice them. (Unless Bomb deflects are used)[12]
A mode known as Zen mode allows players to seek high scores without the hindrance of bombs appearing on the screen, but players only have a minute and thirty seconds.[13] Also available is an Arcade mode in which players have only sixty seconds to achieve a high score. Special bananas are added to the standard fruit which have unique bonuses such as doubling points scored for a limited time, increasing the amount of fruit on the screen, or slowing down the movement of all fruit for a short period of time. There are also bombs that deduct 10 points from the player's score. In Classic and Arcade mode, special pomegranates are occasionally thrown on screen. In Arcade Mode, it is guaranteed that at the end of each game that a pomegranate will appear. Players can slice these multiple times to get extra points. Similarly, an ultra rare dragonfruit sometimes appears in Classic mode which, if sliced, awards players fifty points.[14]
When Fruit Ninja celebrated its second anniversary, Halfbrick released an update with a new feature called Gutsu's Cart, which comprises two characters, a pig named Truffles and a human named Gutsu. In the various modes of the game, you can earn starfruit to purchase items in Gutsu's Cart.[15] There are three purchasable items at the cart which are used in the game; Berry Blast causes sliced strawberries to explode and gives the player five extra points. Another item is Peachy Times: slicing a peach in Zen or Arcade mode gives the player two extra seconds. The third item is Bomb Deflects which enables the player to deflect Bombs upon accidentally slicing them. Starfruit can be obtained after each game, proportional to the score, or by slicing the semi-rare starfruit.[15]
In the fifth anniversary update to Fruit Ninja, Gutsu's Cart was removed and instead replaced with a power-up menu that used starfruit to buy the three power-ups in the game. Berry Blast power-ups were priced at 120 starfruit, Peachy Times power-ups were priced at 100 starfruit, and Bomb Deflect power-ups were priced at 80 starfruit. In addition, certain dojos and blades now had different effects that took place within the Classic, Arcade, and Zen game modes. For example, if a player owned the Cherry Blossom dojo, the power-up costs were 50% off. A new festival mode was added in as well, where players could compete against the game's artificial intelligence by paying Gold Apples to challenge an AI player. There were also mini-games added to challenge the skills of newcomers and experts alike.[citation needed]
Multiplayer gameplay is supported on iOS devices through Apple's Game Center application. It allows for competitive gameplay and features leaderboards and achievements. During multiplayer matches the player's blade and fruit are highlighted in blue, while the opponent's are highlighted in red. White outlined fruit are considered neutral and may be claimed by either player. White outlined fruit are worth three points. Players must slice their own fruit while avoiding their opponent's fruit.[16][17] The iPad version of the game features enhanced graphics and also supports local multiplayer, with the screen being divided in half and each player controlling half of the screen.[2] Players can also share high scores via OpenFeint, Twitter and Facebook.[13]
Development and marketing
In an interview with GameSpot, Phil Larsen, Chief Marketing Officer at Halfbrick discussed the development of Fruit Ninja. He stated, "we tried a lot of different channels [...] indie games, PSN, XBLA, [...] and we basically did a lot of research about what was happening on iPhone and made a game that worked out pretty well." He then spoke of the company's brainstorming process for new games and said "Fruit Ninja came as part of [that] process, but we identified it as something special [and] decided to fast-track it through."[18] Luke Muscat, Lead Designer for Fruit Ninja stated that he felt the uniqueness of the touch screen platforms and the short development cycle further motivated Halfbrick to develop the game.[19]
The game was first released on April 21, 2010, for iPod Touch and iPhone devices. It was later released as Fruit Ninja HD on July 12, 2010 for the iPad. On September 17, 2010 Fruit Ninja was ported to Android OS devices. On November 2, 2010, an Arcade mode was announced for Fruit Ninja which adjusted gameplay dynamics.[14] It was released two days later on November 4, 2010.[20] In December 2010, Lite versions of Fruit Ninja and Fruit Ninja HD were released for iOS devices and serve as a demo versions of the game.[21] The game was also released for Windows Phone 7 on December 22, 2010.[4] Phil Larsen stated that due to the quick-release nature of iOS applications that a different marketing strategy is required. "You could have a game rise to the top and fall off in three days. You want to get it up there at the right time and have the right backup plan to sustain it with updates and further press" he said.[18] On January 21, 2011 an update was released for the Android version of the game which added Arcade mode, leaderboards, and an ice blade to the game.[22] There was also launched a Windows port by June 2011.[23] A spin-off edition of the game titled Fruit Ninja: Puss in Boots, themed to the DreamWorks animated film, Puss in Boots was released on various devices. In March 2011, Halfbrick announced a Facebook port of the game entitled Fruit Ninja Frenzy.[24] The free-to-play game port was published as a beta in April 2011, and Halfbrick described it as "60 second gameplay with many powerups, unlockables and achievements".[24] The Facebook version received several updates and was available from November 18, 2012[25] until the game underwent sunset closure on November 30, 2013.[26] In mid-2011, an amusement arcade version appeared titled Fruit Ninja FX.[27]
On August 10, 2011, Fruit Ninja Kinect was released for the Xbox 360 console as a downloadable game from the Xbox LIVE® Arcade (XBLA) Marketplace.[28] It was the first XBLA game to make use of the motion-sensing Kinect controller.[29] On screen, the fruit-slicing concept is enhanced by the Kinect to include the player's entire self; the camera places a shadowy silhouette of the player's body upon a background scene, and arm and hand movements are visualized as blade-slashing arcs to slice fruit. To promote the XB360 game, a voucher token for Fruit Ninja Kinect was included in the retail box of The Gunstringer, a separate Kinect title developed by Twisted Pixel Games. The Fruit Ninja Kinect game received its first additional downloadable content (DLC) on August 24, 2011. Entitled 'Storm Season', the add-on DLC provided three new Xbox Live achievements and a new visual theme for the game.[30] Subsequent DLCs for the popular Kinect version included 'Space Capsule', 'Art Box', 'Christmas Present' (free), '8-bit Cartridge', 'Trick or Treat Bag', 'Flower Power', and 'High-Tech Vault'.[28] In 2012, Fruit Ninja Kinect won "Casual Game of the Year" from the 15th Annual Interactive Achievement Awards,[31] and it continues to be ranked in the Top 10 best-selling XBLA games of all time.[32]
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In March 2012, HalfBrick announced a partnership with BlueStacks to make Fruit Ninja's Android App available for Microsoft Windows worldwide. The program received over a million downloads in its first 10 days.[33] On March 18, 2015, Fruit Ninja Kinect 2[34] was released by Halfbrick for the Xbox One. Hibernum Créations is the game developer. As well as retaining all the content of the original Kinect game, the FNK2 version provides new game features such as Ninja Dodge, Strawberry Strike, Bamboo Strike, and Apple Range. Party Mode and Battle Mode allow up to four players to join together in multiplayer battle.[35] On July 7, 2016, Fruit Ninja VR was released for the HTC Vive on Steam Early Access.
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