The story begins in 2077 in Sanctuary Hills, located near Concord, Massachusetts. The player character is at home with their spouse , their son Shaun, and Codsworth. A Vault-Tec representative admits the family into Vault 111, the local fallout shelter. Moments later, a news bulletin warns of an incoming nuclear attack. As the detonation occurs, the family evacuates to the Vault, where they are tricked into entering cryogenic tubes and frozen alive. After an unknown period of time, they are reawakened by two strangers, who murder the player's spouse and kidnap Shaun. The player is put back into cryogenic sleep but awakens again when the life support system malfunctions. The player, now known as the "Sole Survivor" of Vault 111, vows to avenge their spouse's death and find Shaun.
The Sole Survivor heads home to find Sanctuary Hills in ruins. They reunite with Codsworth, revealing that 210 years have passed since the war. Codsworth suggests that the Survivor goes to Concord for help. The Survivor finds and befriends Dogmeat, and assists the Minutemen faction in evacuating to Sanctuary Hills. The Sole Survivor then travels to Diamond City, a fortified settlement based in the ruins of Fenway Park, where they meet Piper. There, they learn about a secretive organization called the Institute that has been terrifying the Commonwealth by kidnapping people and replacing them with "synths", synthetic humans indistinguishable from real humans.
With the help of Nick Valentine, the Sole Survivor uncovers the identity of their spouse's killer: Conrad Kellogg . After learning from Kellogg that Shaun is being held in the Institute, the Sole Survivor kills him and retrieves a cybernetic implant from his brain to access his memories. During this time, the Brotherhood of Steel arrives in the Commonwealth on the Prydwen, an airship. The Sole Survivor learns from Brian Virgil , an ex-Institute scientist, that teleportation is only way to enter the Institute. After the Survivor retrieves a chip and decodes it with the help of the Railroad, Virgil provides the blueprints for a teleportation device, which the Sole Survivor constructs by allying with the Brotherhood, Minutemen, or Railroad.
The Sole Survivor successfully enters the Institute and discovers that Shaun is the Institute's director. Shaun, now an old man calling himself Father , reveals that he was kidnapped by Kellogg to become a specimen for synth experiments due to his pure pre-war DNA, and that the Sole Survivor remained in stasis for a further sixty years before being reawakened. He invites the Sole Survivor to join the Institute. If accepted, Shaun reveals that he is dying of cancer and wishes for the Survivor to become his successor. After initiating a purge in the Commonwealth, wiping out the Brotherhood and Railroad, the Survivor assumes control of the Institute after Shaun's death. Otherwise, the Sole Survivor devises a plan with their faction to fight the Institute. Siding with the Brotherhood or Railroad will force the Sole Survivor to destroy the other faction. The Sole Survivor detonates a nuclear reactor, destroying the Institute. After this feat, the Survivor must lastly wipe out any remaining hostile faction. Otherwise, they will remain neutral.
Development
Design
Unlike the previous two titles—Fallout 3 and Fallout: New Vegas—which used the Gamebryo engine, Fallout 4 uses the Creation Engine, which was previously used in The Elder Scrolls V: Skyrim. Modified for Fallout 4, the Creation Engine includes a revamped character editor system that allows freeform creation of faces without the use of sliders seen in previous games. Instead, the player can click and drag each feature of the face to accurately customize their character, which can either be a man or woman as the previous Fallout titles have featured. Bethesda announced that the game would run at 1080p resolution and 30 frames per second on PlayStation 4 and Xbox One. Bethesda revealed that mobile devices would be integrated into the game as a form of second screen, acting as a secondary display for the Pip-Boy.For the first time in the Fallout series, the player's character, the Sole Survivor, is fully voice acted, including all decision-based dialogue options. Brian T. Delaney and Courtenay Taylor are the two player character voice actors.Todd Howard revealed that mods for the PC versions of the game would be usable on the Xbox One version and that the team hoped to bring them to the PlayStation 4 version eventually. When asked about the failed effort to add a paid mod system to The Elder Scrolls V: Skyrim, Howard stated there were no plans for a similar effort with Fallout 4. The mods created by PC players through The Creation Kit, which contains the official modding tools, were released for Xbox One players and PlayStation 4 in May 2016 and June 2016 respectively. Fallout 4 mods were released to Xbox One in May 2016. PlayStation 4 mods were shot down by Sony in September 2016, but Bethesda announced a month later that mod support would still happen. As of November 2016, mod support for the PlayStation 4 version is present with the introduction of the 1.8 update.
Engine
Fallout 4 uses Bethesda's Creation Engine, which was created for The Elder Scrolls V: Skyrim. Just after Fallout 3's release, the team devised numerous design objectives to meet for Skyrim—which were updated for Fallout 4's hardware requirements. The updated Creation Engine allows for graphical improvements over Bethesda's previous efforts. For instance, the draw distance renders much farther than previous Fallout games.Dynamic lighting allows shadows to be created by any structure or item in the game world. Howard revealed in the E3 Press Conference that the updated Creation Engine allows for next-generation god rays and advanced volumetric lighting. The updated engine features a variety of visual effects not present in previous Bethesda games such as motion blur, temporal anti-aliasing, height fog, dynamic dismemberment, screen space reflections, filmic tone mapping, an updated material system—for wet textures—among numerous others. The updated engine allows the Bethesda team to add more dynamic lighting to every scene as well as "paint surfaces with realistic materials". Bethesda released an example on how the updated engine works: "When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind."The updated Creation Engine allows for a more advanced character creation system, which utilizes sculpting—forgoing the series of sliders present in previous games. In detail, the new character creation system introduces a new, freeform, slider-free facial editor controlled via dynamic, real-time modeling interface.With regards to the aforementioned fluid animations, the updated engine also allows a much more open approach to conversations with NPCs—wherein the camera views can change depending on the player's preference from a first-person view to a cinematic third-person view—compared to Fallout 3's rigid and instanced conversation system. The protagonist features dynamic dialog, which is context sensitive and allows players to back out of a conversation. In Howard's words, "you are free to walk away anytime if you want, or you can even shoot him in the face."
Marketing and release
On June 2, 2015, Bethesda published a countdown timer scheduled to expire on June 3, 2015, at 14:00 UTC. The game's website went live slightly ahead of schedule, revealing the game along with its box art and platforms. The site was taken down later but was put back up again at the scheduled time. The trailer was released when the countdown timer expired, and the game was confirmed to take place in Boston and its surrounding Massachusetts countryside, as suggested by earlier rumors. More details were given during Bethesda's E3 2015 press conference on June 14, 2015.Fallout 4 became available for pre-order following the product announcement. In addition to the standard edition of the game, there is a collector's edition which includes a wearable replica of the Pip-Boy. This is able to house a smartphone device, which can run the second screen functionality of the game. As a pre-order bonus for the Windows version of the game, an announcer pack featuring the voice of Mister Handy was released for the multiplayer online battle arena game, Dota 2, developed by Valve Corporation. Bethesda announced that Fallout 4 had gone gold on October 23, 2015. The game was released for Windows, PlayStation 4 and Xbox One on November 10, 2015.
Post-release
Updates
After Fallout 4's release, Bethesda has released several patches to address some of the issues that were present at the game's launch along with presenting features that improve general gameplay. The first patch—coded as patch 1.2—fine-tuned the game by improving the frame rate. Patch 1.2 fixed a few bugs and errors present at the launch of the game but interfered with unofficial mod support. Patch 1.3 improved the game's graphics on all platforms, along with presenting the game with new features such as an added status menu for settlers in settlements. With regard to the graphical updates introduced in this patch, the PC platform was given a new weapon debris effect and a new ambient occlusion setting. The patch fixed several bugs and glitches present in the game. Patch 1.4 was designed to ready the game for the upcoming Creation Kit and downloadable content. Patch 1.4 brought a variety of additions to the settlement building mechanic of the game by adding a symbol to new content placed in by the modding community along with adding a variety of items, such as Raider and Super Mutant decors. The patch also brought general improvements to the game's stability. The 1.5 patch added a revamped survival mode along with support for the downloadable and included bug fixes. Similar to the previous Bethesda games, Fallout 4's fan community-created unofficial patches to address issues and bugs unaddressed by the official patches.During E3 2016, a virtual reality mode for the game was announced, to be released in 2017. Fallout 4 VR was released as a stand-alone game on December 4, 2017, for PC on the HTC Vive platform.
Downloadable content
On February 16, 2016, Bethesda announced details, prices, and release dates for the first three add-ons for Fallout 4. The first add-on, Automatron, which allows the player to build their custom robot companion by using robot parts while adding additional quests, was released to the European and North American markets on March 22, 2016. This was followed by Wasteland Workshop on April 12, 2016, which introduces new build options for settlements and the ability for the player to put captured creatures or humans in a cage, and adds new decorations like neon lights and lettering. The third add-on, titled Far Harbor, is a story expansion set in the post-war city of Far Harbor, Maine, and was released on May 19, 2016. On June 12, 2016, at E3 2016, Bethesda revealed three new add-on packages for the game; the first two, Contraptions Workshop, released on June 21, 2016, and Vault-Tec Workshop, released on July 26, 2016, are structured similarly to the Wasteland Workshop add-on, offering the player more build options and decorations; the Vault-Tec Workshop also adds a brief narrative. Fallout 4's third add-on, Nuka-World, which was released on August 30, 2016, adds an amusement park-based area for the player to explore, in which the player can either side with or put an end to various raider groups residing in the park. If the player decides to do the former, they can help one of the raider groups take control of various settlements in the Commonwealth from the base game.
Creation Club
At E3 2017, Bethesda announced that Fallout 4 would support Creation Club, an in-game support system to purchase and download custom content. Creation Club went live in August 2017.
Reception
Fallout 4 received "generally favorable" reviews on all three platforms according to review aggregator Metacritic.
GameSpot's Peter Brown awarded it a score of 9 out of 10, saying "Fallout 4 is an argument for substance over style, and an excellent addition to the revered open-world series." Brown praised the "thought-provoking" narrative, "intuitive" creation tools, the large amount of content, the overall combat, and the overall freedom the player is given. Game Informer's Andrew Reiner scored the game a 9 out of 10 and said: "Bethesda has created another game you can lose your life in. New experiences just keep coming, and you always have another perk to unlock." Reiner praised the "vastly improved" combat, the "denser" world, and the "brilliant" score, but had mixed feelings about the visuals. Dan Stapleton of IGN scored the game a 9.5 out of 10 and wrote: "The world, exploration, crafting, atmosphere, and story of Fallout 4 are all key parts of this hugely successful sandbox role-playing game. Great new reasons to obsessively gather and hoard relics of happier times, strong companions, and sympathetic villains driving tough decisions make it an adventure I'll definitely replay and revisit. Even the technical shakiness that crops up here and there can't even begin to slow down its momentum."Phil Savage of PC Gamer mentioned that Fallout 4 is "a loving production. It's filled with care and attention to detail..." and that it was "a pleasure to pick through the world...". He concluded his review stating "...many of Fallout 4's problems, like every Bethesda RPG before it, are a consequence of what makes them unforgettable." Polygon awarded it a score of 9.5 out of 10, saying "Fallout 4 brings great gameplay to match its world and ambiance". Destructoid gave the game a 7.5 out of 10, writing "a lot of the franchise's signature problems have carried over directly into Fallout 4."
Sales
Fallout 4 sold 1.2 million copies on Steam in its first 24 hours of release. The game also sold more digital than physical copies on day one of launch. With almost 470,000 concurrent Steam players on launch day, Fallout 4 broke Grand Theft Auto V's record for having the most concurrent online players in a Steam game not developed by Valve Corporation. Bethesda shipped 12 million units to retailers within the first 24 hours.In early 2017, Pete Hines announced that Fallout 4 had sold more copies over the same time period than Skyrim, though he did not provide an official number.
Awards
Fallout 4 received numerous awards and nominations from gaming publications such as GameSpot, GamesRadar, EGM, Game Revolution, IGN, and many more. The game received a game of the year award from the 19th ceremony of the Academy of Interactive Arts & Sciences—also known as D.I. Dumb Ways to Die 2: The Games
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.—among numerous nominations for the award from The Game Awards, The Daily Telegraph, PC Gamer, IGN and more. TETRIS®
. It was also placed on various lists of the best games of 2015 in which GameSpot put it at sixth, GamesRadar at fourth, among others top lists. Disney Crossy Road
. The game also received awards and nominations for Role-playing game of the year with it winning the award from Game Critics and D.I.C.E. with nominations from various other gaming publications.
References
External links
Official website
Fallout 4 on IMDb
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